Report: Steam's 30% Cut Is Actually the Industry Standard

By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more


30%
OFF

Report: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more

ign.com

30%
OFF

Report: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

Even if it weren't industry standard before Valve stepped into the market, it's a bit disingenuous to even act like this matters -- if Steam's cut is 30%, 90%, or 5% that becomes the de facto …

reddit.com

30%
OFF

The Real Talk On Steam's Cut: What Your Game Actually Makes …

2 weeks from now

Here's something cool that a lot of devs don't know about - Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the …

steam-revenue-calculator.com

30%
OFF

Do You Think Valve's 30% Cut Of Sales Is Too High? - Steam …

2 weeks from now

Aug 25, 2023  · Last act of desperation. I read somewhere else that they've essentially abandoned their quality control and are now adopting a quantity policy on the store and are also housing …

steamcommunity.com

30%
OFF

[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

Oct 8, 2019  · We reached out to nearly half a dozen sources within the games industry (as well as the game retailers directly) in order to get the actual numbers on what cuts most major …

overclock.net

30%
OFF

Report: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

Business, Economics, and Finance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crypto

reddit.com

30%
OFF

Steam's 30% Cut Isn't Outrageous: It's Actually The Industry Standard

2 weeks from now

Oct 11, 2019  · Is Valve profiting too much from every game sold through Steam? Maybe not. Despite all the criticism the company gets for its 30% cut, that percentage appears to be the …

thefpsreview.com

30%
OFF

Honestly, 30% Is A Lot Right ? : R/Steam - Reddit

2 weeks from now

Dude it's industry standard, and has for decades. Epic is literally the only one that doesn't take 30%, and it's completely unsustainable. Also, compared to any other retail industry, 30% is …

reddit.com

30%
OFF

[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

Nov 5, 2019  · I had always assumed Valve went with 30% so as not to upset relations between publishers and other Retailers (e.g. if games are suddenly cheaper at launch on Steam then it …

overclock.net

30%
OFF

IGN: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

Oct 7, 2019  · Because for some god forsaken reason this actually has to be clarified now; it's not just "greedy evil Valve" Last year the Epic Games Store swooped in and started hoovering up …

resetera.com

30%
OFF

IGN: Steam's 30% Cut Is Actually The Industry Standard

2 weeks from now

Oct 12, 2019  · The argument was that 30% for Nintendo might be better justified than 30% on Steam's part because there is, on average, more work on Nintendo's part regarding games on …

neogaf.com

30%
OFF

Do You Think Steam’s 30% Cut Is Fair? : R/Steam - Reddit

2 weeks from now

The 30% cut is industry standard. Microsoft, Sony, Nintendo, and most other pc storefronts all do it and I would argue steam gives developers far more features and better exposure then a lot …

reddit.com

30%
OFF

Why Do People Say Steam's 30% Cut Is "industry Standard"? Epic …

2 weeks from now

Nov 20, 2022  · Because Steam is the strongest brand with the biggest reach on their platform and were the first in many respects, their competition could also never compare until recently …

ganker.com

30%
OFF

Report: Steam's 30% Cut Is Actually The Industry Standard - Reddit

2 weeks from now

91 votes, 19 comments. 104K subscribers in the TwoBestFriendsPlay community. A place where fans of the content that Matt, Pat, and Woolie provide…

reddit.com

30%
OFF

Report: Steam's 30% Cut Is Actually The Industry Standard - IGN

2 weeks from now

There's something hilarious about having 30% being an industry standard, but then some people trying to "shame" one company for using the industry standard as being greedy. There is a …

reddit.com

FAQs about Report: Steam's 30% Cut Is Actually the Industry Standard Coupon?

Why did steam cut 30%?

I vaguely remember that around the time Steam started being a thing, they picked 30% cut because that's around the same as the brick and mortar stores, but without the manufacturing/shipping overhead which made it more attractive to devs and publishers. Valve has been around for a long time, but the PC market did exist before Valve. ...

Why did valve adjust steam's rates last year?

Valve even adjusted Steam’s rates late last year in what seemed to be a response to the pressure from Epic, but this change is likely only impactful to major developers. After $10 million in sales through Steam, Valve’s cut drops to 25% on all new sales, and drops again to 20% on sales after $50 million. ...

Is 30% cut the industry standard?

This, IGN proudly shows physical stores and digital retailers having the same cut despite widely different expenses, and concludes “yep, it’s the industry standard.” Yeah, 30% is the standard for stores with hard (ish) monopolies like console stores and phone app stores. ...

Why did steam cut so much?

The cuts going down because someone needed a point of difference to steam. But decided that shouldn’t be anything that is on the customer benefit end. But instead on the developer side. Because at the end of all this are the games getting a better percentage having their microtransaction systems dropped. ...

Do game retailers take a 30% cut?

As you can see above, a game retailer taking a 30% cut is fairly common - that means if you buy a game for $60, the retailer generally gets $18 of it. Epic’s 12% cut is actually the major exception to this rule, while Valve’s cut gets lowers as a game passes certain sales thresholds and itch.io lets publishers themselves pick the cut it takes. ...

Should steam lower the cut for a game?

So where to publish is really mostly a question of budgeting the promotion of the game, taking into account the cut taken by whoever hosts it. Whether or not Steam could get by with lowering the cut they take - sure they could, but that doesn't mean they have to. If you think that's fair or not is just like, your opinion man. ...

Install CouponFollow Extension on Chrome

Install the CouponFollow extension to search for discount codes when shopping the fastest!

Install CouponFollow Chrome Extension   Install CouponFollow Chrome Extension