Report: Steam's 30% Cut Is Actually the Industry Standard
By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more
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Report: Steam's 30% Cut Is Actually The Industry Standard
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By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more
ign.com
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Report: Steam's 30% Cut Is Actually The Industry Standard
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Even if it weren't industry standard before Valve stepped into the market, it's a bit disingenuous to even act like this matters -- if Steam's cut is 30%, 90%, or 5% that becomes the de facto …
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The Real Talk On Steam's Cut: What Your Game Actually Makes …
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Here's something cool that a lot of devs don't know about - Steam actually reduces their cut as you hit certain milestones. For your first $10M in sales, they take that standard 30%. Hit the …
steam-revenue-calculator.com
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Do You Think Valve's 30% Cut Of Sales Is Too High? - Steam …
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Aug 25, 2023 · Last act of desperation. I read somewhere else that they've essentially abandoned their quality control and are now adopting a quantity policy on the store and are also housing …
steamcommunity.com
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[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard
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Oct 8, 2019 · We reached out to nearly half a dozen sources within the games industry (as well as the game retailers directly) in order to get the actual numbers on what cuts most major …
overclock.net
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Report: Steam's 30% Cut Is Actually The Industry Standard
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Steam's 30% Cut Isn't Outrageous: It's Actually The Industry Standard
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Oct 11, 2019 · Is Valve profiting too much from every game sold through Steam? Maybe not. Despite all the criticism the company gets for its 30% cut, that percentage appears to be the …
thefpsreview.com
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Honestly, 30% Is A Lot Right ? : R/Steam - Reddit
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Dude it's industry standard, and has for decades. Epic is literally the only one that doesn't take 30%, and it's completely unsustainable. Also, compared to any other retail industry, 30% is …
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[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard
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Nov 5, 2019 · I had always assumed Valve went with 30% so as not to upset relations between publishers and other Retailers (e.g. if games are suddenly cheaper at launch on Steam then it …
overclock.net
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 7, 2019 · Because for some god forsaken reason this actually has to be clarified now; it's not just "greedy evil Valve" Last year the Epic Games Store swooped in and started hoovering up …
resetera.com
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 12, 2019 · The argument was that 30% for Nintendo might be better justified than 30% on Steam's part because there is, on average, more work on Nintendo's part regarding games on …
neogaf.com
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Do You Think Steam’s 30% Cut Is Fair? : R/Steam - Reddit
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The 30% cut is industry standard. Microsoft, Sony, Nintendo, and most other pc storefronts all do it and I would argue steam gives developers far more features and better exposure then a lot …
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Why Do People Say Steam's 30% Cut Is "industry Standard"? Epic …
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Nov 20, 2022 · Because Steam is the strongest brand with the biggest reach on their platform and were the first in many respects, their competition could also never compare until recently …
ganker.com
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Report: Steam's 30% Cut Is Actually The Industry Standard - Reddit
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91 votes, 19 comments. 104K subscribers in the TwoBestFriendsPlay community. A place where fans of the content that Matt, Pat, and Woolie provide…
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Report: Steam's 30% Cut Is Actually The Industry Standard - IGN
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There's something hilarious about having 30% being an industry standard, but then some people trying to "shame" one company for using the industry standard as being greedy. There is a …
reddit.com
FAQs about Report: Steam's 30% Cut Is Actually the Industry Standard Coupon?
Why did steam cut 30%?
Why did valve adjust steam's rates last year?
Is 30% cut the industry standard?
Why did steam cut so much?
Do game retailers take a 30% cut?
Should steam lower the cut for a game?
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