Report: Steam's 30% Cut Is Actually the Industry Standard - IGN
By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more
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Report: Steam's 30% Cut Is Actually The Industry Standard - IGN
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By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more
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[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard
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Oct 8, 2019 · We reached out to nearly half a dozen sources within the games industry (as well as the game retailers directly) in order to get the actual numbers on what cuts most major …
overclock.net
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Report: Steam's 30% Cut Is Actually The Industry Standard
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Even if it weren't industry standard before Valve stepped into the market, it's a bit disingenuous to even act like this matters -- if Steam's cut is 30%, 90%, or 5% that becomes the de facto …
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Honestly, 30% Is A Lot Right ? : R/Steam - Reddit
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Dude it's industry standard, and has for decades. Epic is literally the only one that doesn't take 30%, and it's completely unsustainable. Also, compared to any other retail industry, 30% is …
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Steam Or GoG Version Of The Game? Pls Help Me Decide
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"[Update 10/8/19: A representative from GOG reached out to IGN after publish to clarify a few of the points above, most crucially that while a 30% cut is sometimes taken, they don't actually …
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IGN: Steam's 30% Cut Is Actually The Industry Standard - N4G
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A breakdown of how much every major retailer takes from the sale of a game.
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Steam's 30% Cut Isn't Outrageous: It's Actually The Industry Standard
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Oct 11, 2019 · Is Valve profiting too much from every game sold through Steam? Maybe not. Despite all the criticism the company gets for its 30% cut, that percentage appears to be the …
thefpsreview.com
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[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard
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Nov 5, 2019 · I had always assumed Valve went with 30% so as not to upset relations between publishers and other Retailers (e.g. if games are suddenly cheaper at launch on Steam then it …
overclock.net
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Report: Steam's 30% Cut Is Actually The Industry Standard
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915K subscribers in the gamernews community. The Recent News for Video Games
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 7, 2019 · 30% may or may not be the correct number for consoles. But whatever that number may be, it should be lower for valve, that's for sure. Based on what?
resetera.com
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 7, 2019 · EGS at 12% is trying a new structure to see if it works for them, if t does, maybe valve was taking more then they needed for higher profits all along? We're talking about a …
resetera.com
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 7, 2019 · They are taking too large of a cut away from the developers so they can improve their store? Kind of seems like a shit deal for the developers. Why do the devs have to get less …
resetera.com
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Report: Steam's 30% Cut Is Actually The Industry Standard - IGN
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There's something hilarious about having 30% being an industry standard, but then some people trying to "shame" one company for using the industry standard as being greedy. There is a …
reddit.com
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 7, 2019 · Because for some god forsaken reason this actually has to be clarified now; it's not just "greedy evil Valve" Last year the Epic Games Store swooped in and started hoovering up …
resetera.com
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Report: Steam's 30% Cut Is Actually The Industry Standard - Reddit
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91 votes, 19 comments. 104K subscribers in the TwoBestFriendsPlay community. A place where fans of the content that Matt, Pat, and Woolie provide…
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IGN: Steam's 30% Cut Is Actually The Industry Standard
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Oct 7, 2019 · The fact that MS and Sony created hardware doesn't bear any relevance to how they operate their digital stores. They charge the same cut and then they charge users for …
resetera.com
FAQs about Report: Steam's 30% Cut Is Actually the Industry Standard - IGN Coupon?
Is steam's 30% cut unfair?
Do game retailers take a 30% cut?
Is 30% cut the industry standard?
What's going on with steam's 'anti-competitive' practices?
Why did steam cut so much?
Why did valve adjust steam's rates last year?
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