Report: Steam's 30% Cut Is Actually the Industry Standard - IGN

By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more


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Report: Steam's 30% Cut Is Actually The Industry Standard - IGN

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By Tom MarksUpdated: Jan 14, 2020 4:30 amPosted: Oct 7, 2019 5:45 pmLast year the Epic Games Store swooped in and started hoovering … See more

ign.com

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[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard

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Oct 8, 2019  · We reached out to nearly half a dozen sources within the games industry (as well as the game retailers directly) in order to get the actual numbers on what cuts most major …

overclock.net

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Report: Steam's 30% Cut Is Actually The Industry Standard

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Even if it weren't industry standard before Valve stepped into the market, it's a bit disingenuous to even act like this matters -- if Steam's cut is 30%, 90%, or 5% that becomes the de facto …

reddit.com

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Honestly, 30% Is A Lot Right ? : R/Steam - Reddit

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Dude it's industry standard, and has for decades. Epic is literally the only one that doesn't take 30%, and it's completely unsustainable. Also, compared to any other retail industry, 30% is …

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Steam Or GoG Version Of The Game? Pls Help Me Decide

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"[Update 10/8/19: A representative from GOG reached out to IGN after publish to clarify a few of the points above, most crucially that while a 30% cut is sometimes taken, they don't actually …

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IGN: Steam's 30% Cut Is Actually The Industry Standard - N4G

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A breakdown of how much every major retailer takes from the sale of a game.

n4g.com

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Steam's 30% Cut Isn't Outrageous: It's Actually The Industry Standard

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Oct 11, 2019  · Is Valve profiting too much from every game sold through Steam? Maybe not. Despite all the criticism the company gets for its 30% cut, that percentage appears to be the …

thefpsreview.com

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[IGN] Report: Steam's 30% Cut Is Actually The Industry Standard

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Nov 5, 2019  · I had always assumed Valve went with 30% so as not to upset relations between publishers and other Retailers (e.g. if games are suddenly cheaper at launch on Steam then it …

overclock.net

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Report: Steam's 30% Cut Is Actually The Industry Standard

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915K subscribers in the gamernews community. The Recent News for Video Games

reddit.com

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IGN: Steam's 30% Cut Is Actually The Industry Standard

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Oct 7, 2019  · 30% may or may not be the correct number for consoles. But whatever that number may be, it should be lower for valve, that's for sure. Based on what?

resetera.com

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IGN: Steam's 30% Cut Is Actually The Industry Standard

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Oct 7, 2019  · EGS at 12% is trying a new structure to see if it works for them, if t does, maybe valve was taking more then they needed for higher profits all along? We're talking about a …

resetera.com

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IGN: Steam's 30% Cut Is Actually The Industry Standard

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Oct 7, 2019  · They are taking too large of a cut away from the developers so they can improve their store? Kind of seems like a shit deal for the developers. Why do the devs have to get less …

resetera.com

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Report: Steam's 30% Cut Is Actually The Industry Standard - IGN

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There's something hilarious about having 30% being an industry standard, but then some people trying to "shame" one company for using the industry standard as being greedy. There is a …

reddit.com

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IGN: Steam's 30% Cut Is Actually The Industry Standard

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Oct 7, 2019  · Because for some god forsaken reason this actually has to be clarified now; it's not just "greedy evil Valve" Last year the Epic Games Store swooped in and started hoovering up …

resetera.com

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Report: Steam's 30% Cut Is Actually The Industry Standard - Reddit

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91 votes, 19 comments. 104K subscribers in the TwoBestFriendsPlay community. A place where fans of the content that Matt, Pat, and Woolie provide…

reddit.com

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IGN: Steam's 30% Cut Is Actually The Industry Standard

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Oct 7, 2019  · The fact that MS and Sony created hardware doesn't bear any relevance to how they operate their digital stores. They charge the same cut and then they charge users for …

resetera.com

FAQs about Report: Steam's 30% Cut Is Actually the Industry Standard - IGN Coupon?

Is steam's 30% cut unfair?

It doesn't mean Steam's cut is unfair, it just means that's the price you pay for not having to maintain/develop your own infrastructure. Sure but that's separate. The 30% is just the platform fee, all costs to do with physical production and sale are an additional cost. ...

Do game retailers take a 30% cut?

As you can see above, a game retailer taking a 30% cut is fairly common - that means if you buy a game for $60, the retailer generally gets $18 of it. Epic’s 12% cut is actually the major exception to this rule, while Valve’s cut gets lowers as a game passes certain sales thresholds and itch.io lets publishers themselves pick the cut it takes. ...

Is 30% cut the industry standard?

This, IGN proudly shows physical stores and digital retailers having the same cut despite widely different expenses, and concludes “yep, it’s the industry standard.” Yeah, 30% is the standard for stores with hard (ish) monopolies like console stores and phone app stores. ...

What's going on with steam's 'anti-competitive' practices?

Read our editorial policy. An on-going lawsuit against Valve about Steam's "anti-competitive" practices and especially, its infamous 30% per-game revenue cut, has taken an interesting twist. ...

Why did steam cut so much?

The cuts going down because someone needed a point of difference to steam. But decided that shouldn’t be anything that is on the customer benefit end. But instead on the developer side. Because at the end of all this are the games getting a better percentage having their microtransaction systems dropped. ...

Why did valve adjust steam's rates last year?

Valve even adjusted Steam’s rates late last year in what seemed to be a response to the pressure from Epic, but this change is likely only impactful to major developers. After $10 million in sales through Steam, Valve’s cut drops to 25% on all new sales, and drops again to 20% on sales after $50 million. ...

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